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Python开发

博学谷python实战井字棋

import subprocess

import time

#定义函数

博学谷python实战井字棋

def draw_board(the_board):

subprocess.call( cls , shell = True)

print(' \n' + '
' + the_board[9] + '
' + the_board[8] + '
' + the_board[7] + '
\n' + ' \n' + '
' + the_board[6] + '
' + the_board[5] + '
' + the_board[4] + '
\n' + ' \n' + '
' + the_board[3] + '
' + the_board[2] + '
' + the_board[1] + '
\n' + ' ')

def input_player_letter:

letter = ' '

while not (letter == 'X' or letter == 'O'):

print('请选择X或O作棋子:', end = '')

letter = input.upper

if letter == 'X':

return ['X', 'O']

else:

return ['O', 'X']

def who_first:

if 1 == random.randint(1, 2):

return 'computer'

else:

return 'player'

def is_again:

print('再一次?(Yes or No)')

return input.lower.startswith('y')

def is_space_free(the_board, move):

return the_board[move] == ' '

def choose_random_from_list(the_board, move_from_list):

possible_moves =

for i in move_from_list:

if is_space_free(the_board, i):

possible_moves.append(i)

if len(possible_moves) != 0:

return random.choice(possible_moves)

else:

return None

def make_move(the_board, the_letter, the_move):

the_board[the_move] = the_letter

def get_board_copy(the_board):

duplicated_board =

for i in board:

duplicated_board.append(i)

return duplicated_board

def is_board_full(the_board):

for i in range(1, 9):

if is_space_free(the_board, i):

return False

else:

return True

def get_player_move(the_board):

the_move = 0

while the_move not in list(range(1, 9)) or not is_space_free(the_board, the_move):

print('请输入走步:', end = '')

the_move = int(input)

return the_move

def is_winner(the_board, the_letter):

return (the_board[1] == the_letter and the_board[2] == the_letter and the_board[3] == the_letter) or (the_board[4] == the_letter and the_board[5] == the_letter and the_board[6] == the_letter) or (the_board[7] == the_letter and the_board[8] == the_letter and the_board[9] == the_letter) or (the_board[1] == the_letter and the_board[5] == the_letter and the_board[9] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[5] == the_letter and the_board[7] == the_letter) or (the_board[1] == the_letter and the_board[4] == the_letter and the_board[7] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[6] == the_letter and the_board[9] == the_letter)

def get_computer_move(the_board, computer_letter):

global player_letter

global move

if player_letter == 'X':

computer_letter = 'O'

else:

player_letter = 'O'

computer_letter = 'X'

#虚拟棋盘查看是否自己可一步得胜

for i in range(1,9):

copy = get_board_copy(board)

if is_space_free(board, i):

make_move(copy, computer_letter, i)

if is_winner(copy, computer_letter):

return i

#虚拟棋盘查看是否对手可一步得胜

for i in range(1,9):

if is_space_free(board, i):

copy = get_board_copy(board)

make_move(copy, player_letter, i)

if is_winner(copy, player_letter):

return i

move = choose_random_from_list(board, [1, 3, 7, 9])

if move != 0:

return move

if is_space_free(board, 5):

return 5

return choose_random_from_list(board, [2, 4, 6, 8, 7])

print('欢迎玩 井字棋 游戏!')

time.sleep(1)

print('''▆▅▅▅▆▅▅▅▅▅▅▅▂▅▅▅▆▆▅▅▃▂▆▅▅▅▅▅▅▅▅

▆▆▆▃▂▆▆▅▃▄▆▅▂▅▆▇▇▆▆▆▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▅ ▁▅▂▃▅▆▅▂▆▆▇▆▅▆▇▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▆▅ ▃▆▅▆▅▂▆▇▆▅▅▆▇▅▂▆▆▆▆▆▆▆▆▅

▆▆▆▆▆▃ ▁▅▆▆▄▂▇▇▆▅▅▆▇▅▁▆▆▆▆▆▆▆▆▅

▆▅▆▆▃▂▃▁▁▅▆▄▂▇▇▆▅▆▇▇▅▂▆▆▆▅▅▅▅▅▅

▆▅▆▃▁▅▆▃▁▁▅▅▂▆▇▆▆▇▆▆▄▂▆▅▅▅▅▅▆▆▅

▆▅▆▄▅▆▆▆▄▂▂▃▃▆▆▇▇▆▆▆▅▂▆▆▆▆▆▆▆▆▆

▆▅▄▄▄▄▄▄▄▄▃ ▂▅▄▄▃▄▄▄▃▂▅▄▄▅▅▅▅▅▅

▆▅▂▂▂▂▃▃▃▃▃▂ ▁▃▂▃▃▃▃▂ ▂▃▂▃▃▃▃▃▅

▆▅▆▆▆▇▇▇▇▆▆▅▂▁▄▆▆▆▄▅▄▂▆▆▆▆▆▆▆▆▅

▆▅▆▅▆▇▆▆▆▆▆▄▄▄ ▃▆▂▂▅▄▂▆▅▅▆▅▅▆▆▅

▆▅▅▆▆▇▆▅▆▇▆▄▃▆▂ ▂▃▅▆▄▂▆▅▅▅▅▅▅▆▅

▆▅▅▆▇▆▅▅▆▇▇▄▃▆▅▂ ▃▆▅▄▂▆▅▅▅▅▅▆▆▅

▆▅▅▆▇▆▅▆▆▇▆▃▂▆▄▂▂▁▃▆▅▂▆▅▅▆▆▆▆▆▅

▆▅▆▆▇▆▆▇▇▆▆▄▂▄▁▄▅▂▁▂▅▂▆▅▆▆▆▆▆▆▅

▆▅▅▆▆▆▇▆▆▆▆▄▁▃▄▆▆▄▂▁▁▂▆▅▅▆▆▆▆▆▅

▆▅▂▂▂▂▃▂▂▂▂▂▁▃▃▃▃▂▁▁ ▂▂▂▂▂▂▃▄▅

▆▆▆▆▆▅▅▅▅▅▅▄▁▅▅▅▅▄▅▅▄ ▁▅▆▅▅▅▅▆▆

▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▃▂▆▆▆▆▅▅▆

▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▆▂▁▅▆▃▃▆▆

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▂▆▅▁▁▃▂▅▆▆

▆▆▆▆▆▆▆▆▆▆▆▄▃▆▆▆▆▆▆▆▄▃▆▆▄▁ ▅▇▆▅

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▆▄▁▁▁▅▆▅

▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▄▂▄▃▁ ▅▆

▆▆▆▆▆▆▆▆▆▆▆▅▃▆▆▆▆▆▆▆▅▃▅▁▄▆▆▃▁ ▄

▆▆▆▆▆▆▆▆▆▆▆▅▄▆▆▆▆▆▆▆▄▃▆▅▆▆▆▆▄▃▂''')

time.sleep(2)

subprocess.call( cls , shell = True)

while True:

board = [' '] * 10

player_letter, computer_letter = input_player_letter

turn = who_first

print(turn + '先走')

time.sleep(1)

game_is_playing = True

while game_is_playing:

if turn == 'player':

draw_board(board)

move = get_player_move(board)

make_move(board, player_letter, move)

if is_winner(board, player_letter):

draw_board(board)

print('恭喜!你赢了。')

game_is_playinig = False

else:

if is_board_full(board):

draw_board(board)

print('平局!')

break

else:

turn = 'computer'

else:

move = get_computer_move(board, computer_letter)

make_move(board, computer_letter, move)

if is_winner(board, computer_letter):

draw_board(board)

print('电脑胜利,你挂了!')

game_is_playing = False

else:

if is_board_full(board):

draw_board(board)

print('平局!')

break

else:

turn = 'player'

if not is_again:

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